IAchievementRule.java
/*
* @cond LICENSE
* ######################################################################################
* # LGPL License #
* # #
* # This file is part of the LightJason AgentSpeak(L++) #
* # Copyright (c) 2015-19, LightJason (info@lightjason.org) #
* # This program is free software: you can redistribute it and/or modify #
* # it under the terms of the GNU Lesser General Public License as #
* # published by the Free Software Foundation, either version 3 of the #
* # License, or (at your option) any later version. #
* # #
* # This program is distributed in the hope that it will be useful, #
* # but WITHOUT ANY WARRANTY; without even the implied warranty of #
* # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the #
* # GNU Lesser General Public License for more details. #
* # #
* # You should have received a copy of the GNU Lesser General Public License #
* # along with this program. If not, see http://www.gnu.org/licenses/ #
* ######################################################################################
* @endcond
*/
package org.lightjason.agentspeak.language.execution.action.achievement_test;
import org.apache.commons.lang3.tuple.ImmutableTriple;
import org.lightjason.agentspeak.language.ILiteral;
import org.lightjason.agentspeak.language.ITerm;
import org.lightjason.agentspeak.language.execution.IContext;
import org.lightjason.agentspeak.language.execution.IExecution;
import org.lightjason.agentspeak.language.execution.action.IBaseExecution;
import org.lightjason.agentspeak.language.fuzzy.CFuzzyValue;
import org.lightjason.agentspeak.language.fuzzy.IFuzzyValue;
import org.lightjason.agentspeak.language.instantiable.rule.IRule;
import org.lightjason.agentspeak.language.variable.IRelocateVariable;
import org.lightjason.agentspeak.language.variable.IVariable;
import javax.annotation.Nonnull;
import java.util.Collection;
import java.util.Collections;
import java.util.Objects;
import java.util.Set;
/**
* abstract class for execute a logical-rule
*/
abstract class IAchievementRule<T extends ITerm> extends IBaseExecution<T>
{
/**
* serial id
*/
private static final long serialVersionUID = -315973892409409832L;
/**
* ctor
*
* @param p_type value of the achievment-goal
*/
protected IAchievementRule( @Nonnull final T p_type )
{
super( p_type );
}
/**
* execute rule from context
*
* @param p_parallel parallel execution
* @param p_context execution context
* @param p_value execution literal
* @return boolean result
*/
@Nonnull
@SuppressWarnings( "unchecked" )
protected static IFuzzyValue<Boolean> execute( final boolean p_parallel, @Nonnull final IContext p_context, @Nonnull final ILiteral p_value
)
{
// read current rules, if not exists execution fails
final Collection<IRule> l_rules = p_context.agent().rules().get( p_value.fqnfunctor() );
if ( Objects.isNull( l_rules ) )
return CFuzzyValue.from( false );
// first step is the unification of the caller literal, so variables will be set from the current execution context
final ILiteral l_unified = p_value.allocate( p_context );
// second step execute backtracking rules sequential / parallel
return (
p_parallel
? l_rules.parallelStream()
: l_rules.stream()
).map( i ->
{
// instantiate variables by unification of the rule literal
final Set<IVariable<?>> l_variables = p_context.agent().unifier().unify( l_unified, i.identifier() );
// execute rule
final IFuzzyValue<Boolean> l_return = i.execute(
false, i.instantiate( p_context.agent(), l_variables.stream() ),
Collections.<ITerm>emptyList(),
Collections.<ITerm>emptyList()
);
// create rule result with fuzzy- and defuzzificated value and instantiate variable set
return new ImmutableTriple<>( p_context.agent().fuzzy().getValue().defuzzify( l_return ), l_return, l_variables );
} )
// find successfully ended rule
.filter( ImmutableTriple::getLeft )
.findFirst()
// realocate rule instantiated variables back to execution context
.map( i ->
{
i.getRight().parallelStream()
.filter( j -> j instanceof IRelocateVariable )
.forEach( j -> ( (IRelocateVariable) j ).relocate() );
return i.getMiddle();
} )
// otherwise rule fails (default behaviour)
.orElse( CFuzzyValue.from( false ) );
}
@Override
public final int hashCode()
{
return Objects.isNull( m_value ) ? 0 : m_value.hashCode();
}
@Override
public final boolean equals( final Object p_object )
{
return ( p_object instanceof IExecution ) && ( this.hashCode() == p_object.hashCode() );
}
}